Enable for textures that should tile seamlessly
Derive height from normal map for parallax occlusion mapping. Disable for flat surfaces.
Calculate porosity from AO, smoothness, and F0 (LabPBR only)
Normalize to full range before LabPBR scaling
Calculate SSS thickness from normal curvature (LabPBR: blue 65-255, Bedrock: MERS alpha)
Extract emission from bright areas of basecolor
Metal Type
Use predefined metal F0 values (230-237) for metallic areas